C# (pronounced C sharp) is a general-purpose, multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. It was developed around 2000 by Microsoft within its .NET initiative and later approved as a standard by Ecma (ECMA-334) and ISO (ISO/IEC 23270:2006). C# is one of the programming languages designed for the Common Language Infrastructure.
C#'s development team is led by Anders Hejlsberg. The most recent version is C# 7.3, which was released in 2018 alongside Visual Studio 2017 version 15.7.2.
Video C Sharp (programming language)
Design goals
The ECMA standard lists these design goals for C#:
- The language is intended to be a simple, modern, general-purpose, object-oriented programming language.
- The language, and implementations thereof, should provide support for software engineering principles such as strong type checking, array bounds checking, detection of attempts to use uninitialized variables, and automatic garbage collection. Software robustness, durability, and programmer productivity are important.
- The language is intended for use in developing software components suitable for deployment in distributed environments.
- Portability is very important for source code and programmers, especially those already familiar with C and C++.
- Support for internationalization is very important.
- C# is intended to be suitable for writing applications for both hosted and embedded systems, ranging from the very large that use sophisticated operating systems, down to the very small having dedicated functions.
- Although C# applications are intended to be economical with regard to memory and processing power requirements, the language was not intended to compete directly on performance and size with C or assembly language.
Maps C Sharp (programming language)
History
During the development of the .NET Framework, the class libraries were originally written using a managed code compiler system called Simple Managed C (SMC). In January 1999, Anders Hejlsberg formed a team to build a new language at the time called Cool, which stood for "C-like Object Oriented Language". Microsoft had considered keeping the name "Cool" as the final name of the language, but chose not to do so for trademark reasons. By the time the .NET project was publicly announced at the July 2000 Professional Developers Conference, the language had been renamed C#, and the class libraries and ASP.NET runtime had been ported to C#.
Hejlsberg is C#'s principal designer and lead architect at Microsoft, and was previously involved with the design of Turbo Pascal, Embarcadero Delphi (formerly CodeGear Delphi, Inprise Delphi and Borland Delphi), and Visual J++. In interviews and technical papers he has stated that flaws in most major programming languages (e.g. C++, Java, Delphi, and Smalltalk) drove the fundamentals of the Common Language Runtime (CLR), which, in turn, drove the design of the C# language itself.
James Gosling, who created the Java programming language in 1994, and Bill Joy, a co-founder of Sun Microsystems, the originator of Java, called C# an "imitation" of Java; Gosling further said that "[C# is] sort of Java with reliability, productivity and security deleted." Klaus Kreft and Angelika Langer (authors of a C++ streams book) stated in a blog post that "Java and C# are almost identical programming languages. Boring repetition that lacks innovation," "Hardly anybody will claim that Java or C# are revolutionary programming languages that changed the way we write programs," and "C# borrowed a lot from Java - and vice versa. Now that C# supports boxing and unboxing, we'll have a very similar feature in Java." In July 2000, Hejlsberg said that C# is "not a Java clone" and is "much closer to C++" in its design.
Since the release of C# 2.0 in November 2005, the C# and Java languages have evolved on increasingly divergent trajectories, becoming two very different languages. One of the first major departures came with the addition of generics to both languages, with vastly different implementations. C# makes use of reification to provide "first-class" generic objects that can be used like any other class, with code generation performed at class-load time. Furthermore, C# has added several major features to accommodate functional-style programming, culminating in the LINQ extensions released with C# 3.0 and its supporting framework of lambda expressions, extension methods, and anonymous types. These features enable C# programmers to use functional programming techniques, such as closures, when it is advantageous to their application. The LINQ extensions and the functional imports help developers reduce the amount of boilerplate code that is included in common tasks like querying a database, parsing an xml file, or searching through a data structure, shifting the emphasis onto the actual program logic to help improve readability and maintainability.
C# used to have a mascot called Andy (named after Anders Hejlsberg). It was retired on January 29, 2004.
C# was originally submitted to the ISO subcommittee JTC 1/SC 22 for review, under ISO/IEC 23270:2003, was withdrawn and was then approved under ISO/IEC 23270:2006.
Name
Microsoft first used the name C# in 1988 for a variant of the C language designed for incremental compilation. That project was not completed but the name lives on.
The name "C sharp" was inspired by the musical notation where a sharp indicates that the written note should be made a semitone higher in pitch. This is similar to the language name of C++, where "++" indicates that a variable should be incremented by 1 after being evaluated. The sharp symbol also resembles a ligature of four "+" symbols (in a two-by-two grid), further implying that the language is an increment of C++.
Due to technical limitations of display (standard fonts, browsers, etc.) and the fact that the sharp symbol (U+266F ? MUSIC SHARP SIGN (HTML ♯
)) is not present on most keyboard layouts, the number sign (U+0023 # NUMBER SIGN (HTML #
)) was chosen to approximate the sharp symbol in the written name of the programming language. This convention is reflected in the ECMA-334 C# Language Specification. However, when it is practical to do so (for example, in advertising or in box art), Microsoft uses the intended musical symbol.
The "sharp" suffix has been used by a number of other .NET languages that are variants of existing languages, including J# (a .NET language also designed by Microsoft that is derived from Java 1.1), A# (from Ada), and the functional programming language F#. The original implementation of Eiffel for .NET was called Eiffel#, a name retired since the full Eiffel language is now supported. The suffix has also been used for libraries, such as Gtk# (a .NET wrapper for GTK+ and other GNOME libraries) and Cocoa# (a wrapper for Cocoa).
Versions
New features
- C# 2.0
- C# 3.0
- C# 4.0
- C# 5.0
- C# 6.0
- C# 7.0
- C# 7.1
- C# 7.2
- C# 7.3
Syntax
The core syntax of C# language is similar to that of other C-style languages such as C, C++ and Java. In particular:
- Semicolons are used to denote the end of a statement.
- Curly brackets are used to group statements. Statements are commonly grouped into methods (functions), methods into classes, and classes into namespaces.
- Variables are assigned using an equals sign, but compared using two consecutive equals signs.
- Square brackets are used with arrays, both to declare them and to get a value at a given index in one of them.
Distinguishing features
Some notable features of C# that distinguish it from C, C++, and Java where noted, are:
Portability
By design, C# is the programming language that most directly reflects the underlying Common Language Infrastructure (CLI). Most of its intrinsic types correspond to value-types implemented by the CLI framework. However, the language specification does not state the code generation requirements of the compiler: that is, it does not state that a C# compiler must target a Common Language Runtime, or generate Common Intermediate Language (CIL), or generate any other specific format. Theoretically, a C# compiler could generate machine code like traditional compilers of C++ or Fortran.
Typing
C# supports strongly typed implicit variable declarations with the keyword var
, and implicitly typed arrays with the keyword new[]
followed by a collection initializer.
C# supports a strict Boolean data type, bool
. Statements that take conditions, such as while
and if
, require an expression of a type that implements the true
operator, such as the Boolean type. While C++ also has a Boolean type, it can be freely converted to and from integers, and expressions such as if(a)
require only that a
is convertible to bool, allowing a
to be an int, or a pointer. C# disallows this "integer meaning true or false" approach, on the grounds that forcing programmers to use expressions that return exactly bool
can prevent certain types of programming mistakes such as if (a = b)
(use of assignment =
instead of equality ==
).
C# is more type safe than C++. The only implicit conversions by default are those that are considered safe, such as widening of integers. This is enforced at compile-time, during JIT, and, in some cases, at runtime. No implicit conversions occur between Booleans and integers, nor between enumeration members and integers (except for literal 0, which can be implicitly converted to any enumerated type). Any user-defined conversion must be explicitly marked as explicit or implicit, unlike C++ copy constructors and conversion operators, which are both implicit by default.
C# has explicit support for covariance and contravariance in generic types, unlike C++ which has some degree of support for contravariance simply through the semantics of return types on virtual methods.
Enumeration members are placed in their own scope.
The C# language does not allow for global variables or functions. All methods and members must be declared within classes. Static members of public classes can substitute for global variables and functions.
Local variables cannot shadow variables of the enclosing block, unlike C and C++.
Metaprogramming
Metaprogramming via C# attributes is part of the language. Many of these attributes duplicate the functionality of GCC's and VisualC++'s platform-dependent preprocessor directives.
Methods and functions
Methods in programming language are the members of a class in a project, some methods have signatures and some don't have signatures. Methods can be void or can return something like string, integer, double, decimal, float and bool. If a method is void it means that the method does not return any data type.
Like C++, and unlike Java, C# programmers must use the keyword virtual
to allow methods to be overridden by subclasses.
Extension methods in C# allow programmers to use static methods as if they were methods from a class's method table, allowing programmers to add methods to an object that they feel should exist on that object and its derivatives.
The type dynamic
allows for run-time method binding, allowing for JavaScript-like method calls and run-time object composition.
C# has support for strongly-typed function pointers via the keyword delegate
. Like the Qt framework's pseudo-C++ signal and slot, C# has semantics specifically surrounding publish-subscribe style events, though C# uses delegates to do so.
C# offers Java-like synchronized
method calls, via the attribute [MethodImpl(MethodImplOptions.Synchronized)]
, and has support for mutually-exclusive locks via the keyword lock
.
Property
C# provides properties as syntactic sugar for a common pattern in which a pair of methods, accessor (getter) and mutator (setter) encapsulate operations on a single attribute of a class. No redundant method signatures for the getter/setter implementations need be written, and the property may be accessed using attribute syntax rather than more verbose method calls.
Namespace
A C# namespace
provides the same level of code isolation as a Java package
or a C++ namespace
, with very similar rules and features to apackage
namespaces
can only be imported with the "using" function.
Memory access
In C#, memory address pointers can only be used within blocks specifically marked as unsafe, and programs with unsafe code need appropriate permissions to run. Most object access is done through safe object references, which always either point to a "live" object or have the well-defined null value; it is impossible to obtain a reference to a "dead" object (one that has been garbage collected), or to a random block of memory. An unsafe pointer can point to an instance of a value-type, array, string, or a block of memory allocated on a stack. Code that is not marked as unsafe can still store and manipulate pointers through the System.IntPtr
type, but it cannot dereference them.
Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Garbage collection addresses the problem of memory leaks by freeing the programmer of responsibility for releasing memory that is no longer needed.
Exception
Checked exceptions are not present in C# (in contrast to Java). This has been a conscious decision based on the issues of scalability and versionability.
Polymorphism
Unlike C++, C# does not support multiple inheritance, although a class can implement any number of interfaces. This was a design decision by the language's lead architect to avoid complication and simplify architectural requirements throughout CLI. When implementing multiple interfaces that contain a method with the same signature, C# allows implementing each method depending on which interface that method is being called through, or, like Java, allows implementing the method once, and have that be the one invocation on a call through any of the class's interfaces.
However, unlike Java, C# supports operator overloading. Only the most commonly overloaded operators in C++ may be overloaded in C#.
Language Integrated Query - LINQ
C# has the ability to utilize LINQ through the Microsoft.NET Framework with the IEnumerable Interface. A developer can query any .NET collection class, XML documents, ADO.NET dataset, and SQL database. There are some advantages to using LINQ in C# and they are as follows: Intellisense support, strong filtering capabilities, type safety with compile error checking ability, and brings consistency for querying data over a variety of sources. There are several different language structures that can be utilized with C# with LINQ and they are query expressions, lambda expressions, anonymous types, implicitly typed variables, extension methods, and object initializers.
Functional programming
Though primarily an imperative language, C# 2.0 offered limited support for functional programming through first-class functions and closures in the form of anonymous delegates. C# 3.0 expanded support for functional programming with the introduction of a lightweight syntax for lambda expressions, extension methods (an affordance for modules), and a list comprehension syntax in the form of a "query comprehension" language.
Common type system
C# has a unified type system. This unified type system is called Common Type System (CTS).
A unified type system implies that all types, including primitives such as integers, are subclasses of the System.Object
class. For example, every type inherits a ToString()
method.
Categories of data types
CTS separates data types into two categories:
- Reference types
- Value types
Instances of value types do not have referential identity nor referential comparison semantics - equality and inequality comparisons for value types compare the actual data values within the instances, unless the corresponding operators are overloaded. Value types are derived from System.ValueType
, always have a default value, and can always be created and copied. Some other limitations on value types are that they cannot derive from each other (but can implement interfaces) and cannot have an explicit default (parameterless) constructor. Examples of value types are all primitive types, such as int
(a signed 32-bit integer), float
(a 32-bit IEEE floating-point number), char
(a 16-bit Unicode code unit), and System.DateTime
(identifies a specific point in time with nanosecond precision). Other examples are enum
(enumerations) and struct
(user defined structures).
In contrast, reference types have the notion of referential identity - each instance of a reference type is inherently distinct from every other instance, even if the data within both instances is the same. This is reflected in default equality and inequality comparisons for reference types, which test for referential rather than structural equality, unless the corresponding operators are overloaded (such as the case for System.String
). In general, it is not always possible to create an instance of a reference type, nor to copy an existing instance, or perform a value comparison on two existing instances, though specific reference types can provide such services by exposing a public constructor or implementing a corresponding interface (such as ICloneable
or IComparable
). Examples of reference types are object
(the ultimate base class for all other C# classes), System.String
(a string of Unicode characters), and System.Array
(a base class for all C# arrays).
Both type categories are extensible with user-defined types.
Boxing and unboxing
Boxing is the operation of converting a value-type object into a value of a corresponding reference type. Boxing in C# is implicit.
Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. Unboxing in C# requires an explicit type cast. A boxed object of type T can only be unboxed to a T (or a nullable T).
Example:
Libraries
The C# specification details a minimum set of types and class libraries that the compiler expects to have available. In practice, C# is most often used with some implementation of the Common Language Infrastructure (CLI), which is standardized as ECMA-335 Common Language Infrastructure (CLI).
Examples
The following is a very simple C# program, a version of the classic "Hello world" example:
What will display on the program is:
Hello, world!
Each line has a purpose:
The above line of code tells the compiler to use System
as a candidate prefix for types used in the source code. In this case, when the compiler sees use of the Console
type later in the source code, it tries to find a type named Console
, first in the current assembly, followed by all referenced assemblies. In this case the compiler fails to find such a type, since the name of the type is actually System.Console
. The compiler then attempts to find a type named System.Console
by using the System
prefix from the using
statement, and this time it succeeds. The using
statement allows the programmer to state all candidate prefixes to use during compilation instead of always using full type names.
Above is a class definition. Everything between the following pair of braces describes Program
.
This declares the class member method where the program begins execution. The .NET runtime calls the Main
method. (Note: Main
may also be called from elsewhere, like any other method, e.g. from another method of Program
.) The static keyword makes the method accessible without an instance of Program
. Each console application's Main
entry point must be declared static
. Otherwise, the program would require an instance, but any instance would require a program. To avoid that irresolvable circular dependency, C# compilers processing console applications (like that above) report an error, if there is no static Main
method. The void
keyword declares that Main
has no return value.
This line writes the output. Console
is a static class in the System
namespace. It provides an interface to the standard input, output, and error streams for console applications. The program calls the Console
method WriteLine
, which displays on the console a line with the argument, the string "Hello, world!"
.
A GUI example:
This example is similar to the previous example, except that it generates a dialog box that contains the message "Hello, World!" instead of writing it to the console.
another useful library is the System.Drawing library
An example of what it can do:
This will create an image that is identical to that stored in "Image.png".
Standardization and licensing
In August 2001, Microsoft Corporation, Hewlett-Packard and Intel Corporation co-sponsored the submission of specifications for C# as well as the Common Language Infrastructure (CLI) to the standards organization Ecma International. In December 2001, ECMA released ECMA-334 C# Language Specification. C# became an ISO standard in 2003 (ISO/IEC 23270:2003 - Information technology -- Programming languages -- C#). ECMA had previously adopted equivalent specifications as the 2nd edition of C#, in December 2002.
In June 2005, ECMA approved edition 3 of the C# specification, and updated ECMA-334. Additions included partial classes, anonymous methods, nullable types, and generics (somewhat similar to C++ templates).
In July 2005, ECMA submitted to ISO/IEC JTC 1, via the latter's Fast-Track process, the standards and related TRs. This process usually takes 6-9 months.
The C# language definition and the CLI are standardized under ISO and Ecma standards that provide reasonable and non-discriminatory licensing protection from patent claims.
Microsoft has agreed not to sue open source developers for violating patents in non-profit projects for the part of the framework that is covered by the OSP. Microsoft has also agreed not to enforce patents relating to Novell products against Novell's paying customers with the exception of a list of products that do not explicitly mention C#, .NET or Novell's implementation of .NET (The Mono Project). However, Novell maintains that Mono does not infringe any Microsoft patents. Microsoft has also made a specific agreement not to enforce patent rights related to the Moonlight browser plugin, which depends on Mono, provided it is obtained through Novell.
Implementations
Microsoft is leading the development of the open-source reference C# compiler and set of tools, previously codenamed "Roslyn". The compiler, which is entirely written in managed code (C#), has been opened up and functionality surfaced as APIs. It is thus enabling developers to create refactoring and diagnostics tools. While other implementations of C# exist, Visual C# is by far the one most commonly used. The Unity game engine uses C# as its primary scripting language.
Other C# compilers, which often including an implementation of the Common Language Infrastructure and the .NET class libraries up to .NET 2.0:
- The Mono project provides an open-source C# compiler, a complete open-source implementation of the Common Language Infrastructure including the required framework libraries as they appear in the ECMA specification, and a nearly complete implementation of the Microsoft proprietary .NET class libraries up to .NET 3.5. As of Mono 2.6, no plans exist to implement WPF; WF is planned for a later release; and there are only partial implementations of LINQ to SQL and WCF.
- The DotGNU project (now discontinued) also provided an open-source C# compiler, a nearly complete implementation of the Common Language Infrastructure including the required framework libraries as they appear in the ECMA specification, and subset of some of the remaining Microsoft proprietary .NET class libraries up to .NET 2.0 (those not documented or included in the ECMA specification, but included in Microsoft's standard .NET Framework distribution).
- Microsoft's Shared Source Common Language Infrastructure, codenamed "Rotor", provides a shared source implementation of the CLR runtime and a C# compiler licensed for educational and research use only, and a subset of the required Common Language Infrastructure framework libraries in the ECMA specification (up to C# 2.0, and supported on Windows XP only).
- Xamarin provides tools to develop cross-platform applications for common mobile and desktop operating systems, using C# as a codebase and compiling to native code.
See also
Notes
References
Further reading
- Drayton, Peter; Albahari, Ben; Neward, Ted (2002). C# Language Pocket Reference. O'Reilly. ISBN 0-596-00429-X.
- Petzold, Charles (2002). Programming Microsoft Windows with C#. Microsoft Press. ISBN 0-7356-1370-2.
External links
- C# Language Specification
- C# Programming Guide
- ISO C# Language Specification
- C# Compiler Platform ("Roslyn") source code
Source of article : Wikipedia